1. Diese Seite verwendet Cookies. Wenn du dich weiterhin auf dieser Seite aufhältst, akzeptierst du unseren Einsatz von Cookies. Weitere Informationen

*Podcast Reihe* Voices of VR

Dieses Thema im Forum "VR Allgemeine Themen" wurde erstellt von SolKutTeR, 5. Juni 2014.

  1. [​IMG]

    Voices of VR von Kent Bye
    Kent Bye ist Ambitioniert, alles über das Ultimative VR Erlebnis in Erfahrung zu bringen.
    [table="width: 500"]
    [tr]
    [td][​IMG][/td]
    [td]"Wir leben momentan im Wilden Westen des VR Zeitalters.
    Keiner weiß was funktioniert und was eher suboptimal für ein Immersives VR Erlebnis ist."
    [/td]
    [/tr]
    [/table]
    Und dafür holt er sich die Größen der Branche ans Mikrophon und veranstaltet einen Podcast.
    Wer des Englischen mächtig ist, sollte sich diese Podcast Reihe nicht entgehen lassen!



    [​IMG]

    [table="width: 700"]
    [tr]
    [td][​IMG]
    #01 eVRydayVR
    on Virtual Reality evangelism, communities & education[/td]
    [td][​IMG]
    #02 Eric Hodgson
    on spatial perception, redirected walking & the split between Old VR vs. New VR[/td]
    [td][​IMG]
    #03 Oliver “Doc_Ok” Kreylos
    on VR for Data Visualization & Scientific Research + Kinect-enabled, collaborative VR telepresence[/td]
    [td][​IMG]
    #04 Jason Jerald
    on VR latency, simulator sickness & presence + Conference highlights from 3DUI, IEEE VR, Neurogaming & SIGGRAPH[/td]
    [/tr]
    [tr]
    [td][​IMG]
    #05 Palmer Luckey
    on ModRetro’s influence on Oculus VR, the Oculus subreddit, Facebook acquisition reactions & the future of VR[/td]
    [td][​IMG]
    #06 Nonny de la Peña
    on Immersive Journalism, Empathy in VR storytelling, Human Rights, Virtual Identity, Diversity in VR & collaborating with Palmer Luckey at USC[/td]
    [td][​IMG]
    #07 Stefano Corazza
    on creating, auto-rigging & animating 3D characters with Mixamo, avoiding the uncanny valley & facial motion capture with a webcam[/td]
    [td][​IMG]
    #08 Aaron Davies
    Head of Developer Relations at Oculus, VR interest beyond gaming from education to virtual comic books, what Facebook brings to Oculus, & potential of the Metaverse[/td]
    [/tr]
    [tr]
    [td][​IMG]
    #09 Cymatic Bruce
    on VR evangelism, most memorable VR experiences from over 500 demos & things to avoid in VR development[/td]
    [td][​IMG]
    #10 Paul Mlyniec
    on VR gaming as the modern-day space program, 3D user interface design with MakeVR & Kickstarter lessons learned[/td]
    [td][​IMG]
    #11 James Blaha
    Diplopia VR game helped him see in 3D in the real world for the first time of his life. Neuroplasticity & VR therapy for lazy eye[/td]
    [td][​IMG]
    #12 William Provancher
    on Tactical Haptics Reactive Grip, Unity SDK, Haptics as “The next big problem in VR,” Kickstarter lessons, and conditional VC interest[/td]
    [/tr]
    [tr]
    [td][​IMG]
    #13 Vlad Vukicevic
    on bringing the VR revolution to the web with WebGL. Creating a plug-in free experience with Unity & UE4. JavaScript performance. The future of responsive web deign for VR[/td]
    [td][​IMG]
    #14 Amir Rubin
    CEO of Sixense, on presence & intuition in VR with 3D-multitouch STEM controllers & “the mouse of VR”. VR inspirations & motivation. Collaboration needed to prevent repeat of VR failures of 90s[/td]
    [td][​IMG]
    #15 Walter Greenleaf
    on Medical & Therapeutic Applications of Virtual Reality[/td]
    [td][​IMG]
    #16 Ben Lang
    on creating Road to VR & prospecting the potential of VR before the Oculus Rift + State of VR Tech[/td]
    [/tr]
    [tr]
    [td][​IMG]
    #17 Cosmo Scharf
    on VR storytelling, insights from filmmaking, & VR meetups[/td]
    [td][​IMG]
    #18 Sean Edwards
    on porting Lunar Flight to VR & updating it for DK2, designing Zombie VR, & funding challenges for indie VR developers[/td]
    [td][​IMG]
    #19 Blair Renaud
    on Technolust, VR level design, intention behind dystopian cyberpunk & making photoscanned NPCs comfortable[/td]
    [td][​IMG]
    #20 Edward Mason
    of GameFace Labs on mobile VR trends & technology, VR input for mobile & the VC funding landscape[/td]
    [/tr]
    [tr]
    [td][​IMG]
    #21 Jan Goetgeluk
    on Virtuix Omni Treadmill & creating presence with locomotion in VR + Keys to successful Kickstarter campaign[/td]
    [td][​IMG]
    #22 Denny Unger
    on VR Comfort Mode for locomotion, VR design elements of scale, pacing, & motion tracking + Valve’s VR Room[/td]
    [td][​IMG]
    #23 Reverend Kyle
    on being a VR personality, favorite VR experiences, Social VR & fostering community[/td]
    [td][​IMG]
    #24 George Burger
    on designing the InfinAdeck omnidirectional treadmill[/td]
    [/tr]
    [tr]
    [td][​IMG]
    #25 Philip Rosedale
    on High Fidelity, virtual body language, telepresence, 3D audio, distributed computing, Voxels, cryptocurrencies & the future of the Metaverse[/td]
    [td][​IMG]
    #26 Mike Sutherland
    on the PrioVR suit for wireless, real-time motion tracking with inertial sensors[/td]
    [td][​IMG]
    #27 Caitlyn Meeks
    on the Unity Asset Store, VR integrations, UMA avatar creation, strategy against UE4 & the future of humanities[/td]
    [td][​IMG]
    #28 Tony Davidson
    on his puzzle-based, VR adventure game Ethereon, framerate optimization, RiftUp upgrade, & avoiding photorealism for deeper immersion[/td]
    [/tr]
    [tr]
    [td][​IMG]
    #29 Matt Bell
    of Matterport on their 3D camera for scanning physical spaces & their apps for mobile 3D cameras[/td]
    [td][​IMG]
    #30 Kite and Lightning team
    talks about Senza Peso, Unreal Engine 4 vs. Unity, 3DUI, motion capture technique tradeoffs, VR lessons learned & future of cinematic VR storytelling[/td]
    [td][​IMG]
    #31 Jesse Joudrey
    on VR Chat, social interactions & body language, personal expression through custom avatars & spaces, and simulator sickness immunity[/td]
    [td][​IMG]
    #32 Nathan Burba
    on creating custom VR hardware & untethered VR experiences with Survios, living out action-filled fantasies, & playing games as a part of our fundamental humanity[/td]
    [/tr]
    [tr]
    [td][​IMG]
    #33 Stefan Pernar
    on revolutionizing the fashion industry with VR, Marvelous Designer integration with Unity, and cultivating business applications of VR[/td]
    [td][​IMG]
    #34 Ebbe Altberg, CEO of Linden Lab
    on Second Life insights on virtual world identity, economies, governance, culture, the Metaverse, and making it easier to build & discover experiences[/td]
    [td][​IMG]
    #35 David Holz
    on Leap Motion’s camera-based VR input, new skeletal model for finger & hand tracking, new 3DUI interactions & hand grammar, and augmented reality plans[/td]
    [td][​IMG]
    #36 Cris Miranda
    on going down the VR rabbit hole with EnterVR podcast, porn and the future of adult entertainment vs. lack of diversity in consumer VR community[/td]
    [/tr]
    [tr]
    [td][​IMG]
    #37 Eric Greenbaum
    on hygiene barriers & removable liners for public VR demos, ergonomic mod kits, and minimizing simulator sickness for VR exercise simulations[/td]
    [td][​IMG]
    #38 Peter Sassaman
    on Team Gauntl33t’s Project Lance VR Haptic feedback glove & their open hardware development approach[/td]
    [td][​IMG]
    #39 Matt Carrell
    on getting haptic feedback for locomotion by walking in place with Stompz, future plans for VR input, & alternative omni-directional treadmill design[/td]
    [td][​IMG]
    #40 Tony Parisi
    vision of a Metaverse built on top of the open web with WebGL and three.js, and current limitations & challenges of cross-platform VR web development[/td]
    [/tr]
    [tr]
    [td][​IMG]
    #41 Josh Farkas
    on creating VR experiences for businesses and Cubicle Ninja’s Guided Meditation VR experience[/td]
    [td][​IMG]
    #42 John Murray
    on Seebright’s iPhone-powered, mixed reality VR/AR HMD[/td]
    [td][​IMG]
    #43 Nick Lebesis
    on searchers vs. networkers in professional social networks & how VR is a better medium for networking[/td]
    [td][​IMG]
    #44 Simon Solotko
    on Kickstarter marketing insights, crossing the marketing chasm from innovators & early adopters to the early majority, & the future of blending AR with VR in public spaces[/td]
    [/tr]
    [tr]
    [td][​IMG]
    #45 OlivierJT
    on his musical maze VR experience of Synthesis Universe, participating in the VR community, & improving English-speaking skills with VR chat[/td]
    [td][​IMG]
    #46 Aaron Lemke
    of Unello Design on Eden River HD and creating a counterpoint to horror experiences, finding an outlet for his music in VR, & distraction therapy medical applications[/td]
    [td][​IMG]
    #47 Bernhard Drax
    on documenting creativity in Second Life, concerns about whether a Facebook-operated metaverse would limit agency over identity, & Linden Lab’s position in the VR resurgence[/td]
    [td][​IMG]
    #48 Max Geiger
    on bringing emotional investment to VR, the cinematic VR storytelling spectrum, lessons for directing attention, & Amara’s Law insights on short-term hype train vs. long-term VR revolution[/td]
    [/tr]
    [tr]
    [td][​IMG]
    #49 Scott Phillips
    on his VR Walker shoe-based locomotion idea, Dactyl Nightmare inspiration, & connecting your unconscious mind to VR for presence, creative expression & esoteric self-exploration of the human condition[/td]
    [td][​IMG]
    #50 Karl Krantz
    on cultivating community through Silicon Valley VR meet up & conference, planning a VR career path, Old VR vs New VR, Second Life lessons on identity & governance, & VR as the Final Platform[/td]
    [td][​IMG]
    #51 Sam Watts
    on arcade VR racing game Radial-G, minimizing simulator sickness, approach to level design, VR gameplay, Kickstarter strategy & future plans[/td]
    [td][​IMG]
    #52 Kevin Williams
    on collective immersive experiences, the Digital Out-of-Home Entertainment landscape, history of military simulation & evolution of VR, edutainment, & what amusement parks can teach VR[/td]
    [/tr]
    [tr]
    [td][​IMG]
    #53 Aaron Walsh
    on best practices for creating immersive educational experiences in virtual reality + Preview of 21 interviews from Immersion 2014[/td]
    [td][​IMG]
    #54 Bryan Carter
    on Virtual Harlem & Immersing learners into the 1920s Renaissance/Jazz Age[/td]
    [td][​IMG]
    #55 Melissa Carrillo
    on using virtual worlds for sharing cultural heritage with the Smithsonian Latino Virtual Museum, & collaborating with the audience to create authentic experiences[/td]
    [td][​IMG]
    #56 Ross Mead
    on designing social behaviors & body language for virtual human NPCs[/td]
    [/tr]
    [tr]
    [td][​IMG]
    #57 Ka Chun Yu
    on using Immersive Domes to create compelling & effective visualizations for education & group discussions on ecological issues[/td]
    [td][​IMG]
    #58 Daniel Green
    on teaching coding skills with immersive technologies like Scratch, Alice, Greenfoot & Minecraft[/td]
    [td][​IMG]
    #59 Philip Lunn
    on Nurulize and photorealistic, real-time capture with FARO LIDAR scans, HDR photography, and xxArray character captures[/td]
    [td][​IMG]
    #60 Kieran Nolan
    on interschool virtual art galleries using 3D printing & Minecraft + How BitCoin is a protocol to decentralize everything[/td]
    [/tr]
    [tr]
    [td][​IMG]
    #61 Mike Arevalo
    on VR Typing Trainer winning an Educational Game Jam & unlocking the brain for learning through gaming in immersive VR[/td]
    [td][​IMG]
    #62 Ivan Blaustein
    on fostering community through 48-hour VR game jams at the Orange County VR meet up + educational hackathon winners[/td]
    [td][​IMG]
    #63 Kevin Joyce
    on covering the evolution of virtual reality gaming at VRFocus[/td]
    [td][​IMG]
    #64 Terry Beaubois
    on architecture in VR, robotic telepresence at NASA, & the Golden Age of Immersion with the Internet of Things[/td]
    [/tr]
    [tr]
    [td][​IMG]
    #65 Isabel Meyer
    on digitizing Smithsonian collections & making them available for educational use[/td]
    [td][​IMG]
    #66 Inarra Saarinen
    on mixed reality live performances with Ballet Pixelle’s virtual dance company[/td]
    [td][​IMG]
    #67 Jane Crayton
    on using vDome to create immersive dome and live VJ experiences with a VR toolchain[/td]
    [td][​IMG]
    #68 Michael Licht
    on the importance of believable VR environments for presence, immersive journalism, & full-body tracking in VR[/td]
    [/tr]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [/table]
     
    #1 SolKutTeR, 5. Juni 2014
    Zuletzt bearbeitet: 29. Juli 2014
  2. Thx, werde ich mal nach und nach die nächste Zeit abklappern, wenn ich mal Zeit dafür habe, jetzt wo UE4 vor mir liegt... ^^
     
  3. Es sind 2 neue Folgen erschienen.

    • #15 Walter Greenleaf
    • #16 Ben Lang
    • Infos zu den einzelnen Folgen erweitert
    • Bildgröße der Personen geändert
     
  4. Ok, wenn ich nicht langsam mal anfange komme ich da nie nach. :rolleyes:

    Thx für das Update.
     
  5. Weitere 2 Folgen erschienen.

    • #17 Cosmo Scharf
    • #18 Sean Edwards
     
    #5 SolKutTeR, 10. Juni 2014
    Zuletzt bearbeitet: 11. Juni 2014
  6. New Update

    • #19 Blair Renaud
    • #20 Edward Mason
     
  7. Das geht ja schlag auf schlag, kommt da überhaupt noch einer mit von euch? :rolleyes:

    • #21 Jan Goetgeluk
    • #22 Denny Unger
    • #23 Reverend Kyle
     
  8. I leider not weil mei Englisch is tuu bett^^ i dont anderständing :( (mein Deutsch ist auch nicht besser aber das ist ein andere Geschichte^^)
     
  9. Das ist wirklich schade, da bei einigen super interessante Themen angesprochen werden.
    Wenn ich aber ehrlich bin, jeder interessiert mich aber auch nicht, das ich alle hören müsste.
     
  10. Weiteres Update der Podcast Reihe.

    • #24 George Burger
    • #25 Philip Rosedale
    • #26 Mike Sutherland